Note: Points are scored for the tricks taken in excess of
six, and for the honors held. In long whist, now seldom
played, ten points make the game; in short whist, now
usually played in England, five points make the game.
In American whist, so-called, honors are not counted,
and seven points by tricks make the game.
The winds, with wonder whist, Smoothly the waters
kissed. --Milton.
Note: This adjective generally follows its noun, or is used
predicatively.
{Bridge whist}. See {Bridge}, n., above.
{Duplicate whist}, a form of whist in playing which the hands
are preserved as dealt and played again by other players,
as when each side holds in the second round the cards
played by the opposing side in the first round.
{Solo whist}. See {Solo whist}, above. Whitecap \White"cap`\,
n.
A member of a self-appointed vigilance committee attempting
by lynch-law methods to drive away or coerce persons
obnoxious to it. Some early ones wore white hoods or masks.
[U. S.] -- {White"cap`}, v. -- {White"cap`per}, n.
2. Improving; as, art is in a progressive state.
{Progressive euchre} or {whist}, a way of playing at card
parties, by which after every game, the losers at the
first table go to the last table, and the winners at all
the tables, except the first, move up to the next table.
{Progressive muscular atrophy} (Med.), a nervous disorder
characterized by continuous atrophy of the muscles. --
{Pro*gress"ive*ly}, adv. -- {Pro*gress"ive*ness}, n.